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The Last of Us Part II: Design Notebook

In this article, I break down different moments in The Last of Us Part II from a design perspective and analyze why those choices were made.
The Last of Us Part II: The Overlook

In this article, I talk about how blockmesh guidance principles are implemented in one of the chapters of The Last of Us Part II. The chapter I have chosen is The Overlook.
Tutorials in games

In this article, I discuss a few pointers that ensure a better tutorial experience. These are general points that can be found in good tutorials across different games and can be really helpful.
VALORANT skins

In this article, I talk about different weapon skins in VALORANT and what makes them so good in game.
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