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RESPONSIBILITIES

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  • Patchwork (Shipped): Designed and implemented in-world UI using UMG and MVVM, VFX support via Niagara and Instanced Static Meshes, and audio device systems using Blueprints and C ++ . Built an Editor Utility Widget to streamline device Blueprint creation for the team. Collaborated with FX artists, audio designers, and programmers to ship Fortnite's first suite of music creation tools.

  • Dance with Sabrina (Shipped): Contributed to gameplay systems and UI for a live UEFN musical experience featuring Sabrina Carpenter, building stage role UIs using UMG widgets and property interfaces and implementing gameplay logic in Verse.

  • Unreleased Project: Owned a significant portion of UI implementation using UMG with MVVM architecture and ViewModels in C ++ . Built and modified gameplay systems using the Gameplay Ability System, Blueprints and C ++ .

  • Prototyping: Rapidly prototyped design ideas and mechanics across multiple UEFN experiences using Verse and existing devices, playtesting with senior designers and a design director to validate concepts and find engaging gameplay.

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